QA · Playtests · Production
Available for Contract Work
Before founding BareCat Studios, I spent years building and running QA departments for teams shipping to millions of players. I bring that same rigor to studios and small businesses who need an extra set of experienced hands — structured testing, well-run playtests, steady production management, and the admin work that keeps everything else moving.
I've built a QA department from the ground up for an unannounced AAA title, hiring and onboarding a full test team, and supported cross-platform console launches across Switch, PlayStation, Xbox, and PC. I bring that same structure and standards to teams of any size that need testing done right.
I design and run structured playtests — recruiting testers, building the right feedback instruments, and running sessions that surface what's actually working and what isn't. You get clear, organized findings instead of a pile of raw notes.
I've managed outsource vendor teams, run cross-departmental project dashboards, and delivered stakeholder reporting through periods of real organizational change. I'm comfortable being the person who keeps a production moving and everyone informed.
Not everything needs a specialist. I handle scheduling, documentation, vendor communication, and the day-to-day operational load that otherwise piles up on founders and leads — so you can stay focused on the work only you can do.
My QA management background comes from Take-Two Interactive / Echtra Games, where I built a test department from scratch following a studio acquisition and helped steer it through a full pivot in product strategy. Earlier, I supported the simultaneous cross-platform launch of Torchlight III and managed outsource QA and certification across every platform. I've also run a VIP client relations program from the ground up — so alongside the testing and production work, I know how to be a dependable, white-glove point of contact.
Structure · Reliability · Follow-Through
Not sure exactly what you need, or want to scope something custom? Tell me about the project and I'll get back to you with how I can help.
Contact Me